computational creativity
Creativity as a Human Right: Design Considerations for Computational Creativity Systems
We investigate creativity that is underlined in the Universal Declaration of Human Rights (UDHR) to present design considerations for Computational Creativity (CC) systems. We find this declaration to describe creativity in salient aspects and bring to light creativity as a Human Right attributed to the Fourth Generation of such rights. This generation of rights attributes CC systems and the evolving nature of interaction with entities of shared intelligence. Our methodology examines five of thirty articles from the UDHR and demonstrates each article with actualizations concluding with design considerations for each. We contribute our findings to ground the relationship between creativity and CC systems.
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Abductive Computational Systems: Creative Abduction and Future Directions
Sood, Abhinav, Grace, Kazjon, Wan, Stephen, Paris, Cecile
Abductive reasoning, reasoning for inferring explanations for observations, is often mentioned in scientific, design-related and artistic contexts, but its understanding varies across these domains. This paper reviews how abductive reasoning is discussed in epistemology, science and design, and then analyses how various computational systems use abductive reasoning. Our analysis shows that neither theoretical accounts nor computational implementations of abductive reasoning adequately address generating creative hypotheses. Theoretical frameworks do not provide a straightforward model for generating creative abductive hypotheses, and computational systems largely implement syllogistic forms of abductive reasoning. We break down abduc-tive computational systems into components and conclude by identifying specific directions for future research that could advance the state of creative abductive reasoning in computational systems.
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MOSAAIC: Managing Optimization towards Shared Autonomy, Authority, and Initiative in Co-creation
Issak, Alayt, Rezwana, Jeba, Harteveld, Casper
Striking the appropriate balance between humans and co-creative AI is an open research question in computational creativity. Co-creativity, a form of hybrid intelligence where both humans and AI take action proactively, is a process that leads to shared creative artifacts and ideas. Achieving a balanced dynamic in co-creativity requires characterizing control and identifying strategies to distribute control between humans and AI. We define control as the power to determine, initiate, and direct the process of co-creation. Informed by a systematic literature review of 172 full-length papers, we introduce MOSAAIC (Managing Optimization towards Shared Autonomy, Authority, and Initiative in Co-creation), a novel framework for characterizing and balancing control in co-creation. MOSAAIC identifies three key dimensions of control: autonomy, initiative, and authority. We supplement our framework with control optimization strategies in co-creation. To demonstrate MOSAAIC's applicability, we analyze the distribution of control in six existing co-creative AI case studies and present the implications of using this framework.
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Thinking Outside the (Gray) Box: A Context-Based Score for Assessing Value and Originality in Neural Text Generation
Franceschelli, Giorgio, Musolesi, Mirco
Despite the increasing use of large language models for creative tasks, their outputs often lack diversity. Common solutions, such as sampling at higher temperatures, can compromise the quality of the results. Drawing on information theory, we propose a context-based score to quantitatively evaluate value and originality. This score incentivizes accuracy and adherence to the request while fostering divergence from the learned distribution. We propose using our score as a reward in a reinforcement learning framework to fine-tune large language models for maximum performance. We validate our strategy through experiments in poetry generation and math problem solving, demonstrating that it enhances the value and originality of the generated solutions.
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The Theater Stage as Laboratory: Review of Real-Time Comedy LLM Systems for Live Performance
Mirowski, Piotr Wojciech, Branch, Boyd, Mathewson, Kory Wallace
In this position paper, we review the eclectic recent history of academic and artistic works involving computational systems for humor generation, and focus specifically on live performance. We make the case that AI comedy should be evaluated in live conditions, in front of audiences sharing either physical or online spaces, and under real-time constraints. We further suggest that improvised comedy is therefore the perfect substrate for deploying and assessing computational humor systems. Using examples of successful AI-infused shows, we demonstrate that live performance raises three sets of challenges for computational humor generation: 1) questions around robotic embodiment, anthropomorphism and competition between humans and machines, 2) questions around comedic timing and the nature of audience interaction, and 3) questions about the human interpretation of seemingly absurd AI-generated humor. We argue that these questions impact the choice of methodologies for evaluating computational humor, as any such method needs to work around the constraints of live audiences and performance spaces. These interrogations also highlight different types of collaborative relationship of human comedians towards AI tools.
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Goetterfunke: Creativity in Machinae Sapiens. About the Qualitative Shift in Generative AI with a Focus on Text-To-Image
With the help of these systems, anyone can create something that would previously have been considered a remarkable work of art. In human-AI collaboration, the computer seems to have become more than a tool. Many who have made their first contact with current generative AIs see them as "creativity machines" while for others the term "machine creativity" remains an oxymoron. This article is about (the possibility of) creativity in computers within the current Machine Learning paradigm. It outlines some of the key concepts behind the technologies and the innovations that have contributed to this qualitative shift, with a focus on text-to-image systems. The nature of Artificial Creativity as such is discussed, as well as what this might mean for art. AI may become a responsible collaborator with elements of independent machine authorship in the artistic process.
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Creativity in AI: Progresses and Challenges
Ismayilzada, Mete, Paul, Debjit, Bosselut, Antoine, van der Plas, Lonneke
Creativity is the ability to produce novel, useful, and surprising ideas, and has been widely studied as a crucial aspect of human cognition. Machine creativity on the other hand has been a long-standing challenge. With the rise of advanced generative AI, there has been renewed interest and debate regarding AI's creative capabilities. Therefore, it is imperative to revisit the state of creativity in AI and identify key progresses and remaining challenges. In this work, we survey leading works studying the creative capabilities of AI systems, focusing on creative problem-solving, linguistic, artistic, and scientific creativity. Our review suggests that while the latest AI models are largely capable of producing linguistically and artistically creative outputs such as poems, images, and musical pieces, they struggle with tasks that require creative problem-solving, abstract thinking and compositionality and their generations suffer from a lack of diversity, originality, long-range incoherence and hallucinations. We also discuss key questions concerning copyright and authorship issues with generative models. Furthermore, we highlight the need for a comprehensive evaluation of creativity that is process-driven and considers several dimensions of creativity. Finally, we propose future research directions to improve the creativity of AI outputs, drawing inspiration from cognitive science and psychology.
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On Creativity and Open-Endedness
Soros, L. B., Adams, Alyssa, Kalonaris, Stefano, Witkowski, Olaf, Guckelsberger, Christian
Artificial Life (ALife) as an interdisciplinary field draws inspiration and influence from a variety of perspectives. Scientific progress crucially depends, then, on concerted efforts to invite cross-disciplinary dialogue. The goal of this paper is to revitalize discussions of potential connections between the fields of Computational Creativity (CC) and ALife, focusing specifically on the concept of Open-Endedness (OE); the primary goal of CC is to endow artificial systems with creativity, and ALife has dedicated much research effort into studying and synthesizing OE and artificial innovation. However, despite the close proximity of these concepts, their use so far remains confined to their respective communities, and their relationship is largely unclear. We provide historical context for research in both domains, and review the limited work connecting research on creativity and OE explicitly. We then highlight specific questions to be considered, with the eventual goals of (i) decreasing conceptual ambiguity by highlighting similarities and differences between the concepts of OE and creativity, (ii) identifying synergy effects of a research agenda that encompasses both concepts, and (iii) establishing a dialogue between ALife and CC research.
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Is computational creativity flourishing on the dead internet?
T erence Broad Creative Computing Institute University of the Arts London United Kingdom t.broad@arts.ac.uk Abstract The dead internet theory is a conspiracy theory that states that all interactions and posts on social media are no longer being made by real people, but rather by autonomous bots. While the theory is obviously not true, an increasing amount of posts on social media have been made by bots optimised to gain followers and drive engagement on social media platforms. This paper looks at the recent phenomenon of these bots, analysing their behaviour through the lens of computational creativity to investigate the question: is computational creativity flourishing on the dead internet? Introduction The dead internet theory is a conspiracy theory that emerged in the late 2010's or early 2020's that states that large parts of the internet, in particular on social media are no longer occupied by humans and human generated content, but rather posts by AI-driven bots that are designed to control or influence human behaviour (IlluminatiPirate 2021). Whist the theory emerges from the fringes of the internet, stemming in conspiratorial thinking as a way of explaining broad-based changes to society from nefarious actors, many commentators have observed that there is a grain of truth to the theory (Tiffany 2021).
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Towards a Formal Creativity Theory: Preliminary results in Novelty and Transformativeness
Santo, Luís Espírito, Wiggins, Geraint, Cardoso, Amílcar
Formalizing creativity-related concepts has been a long-term goal of Computational Creativity. To the same end, we explore Formal Learning Theory in the context of creativity. We provide an introduction to the main concepts of this framework and a re-interpretation of terms commonly found in creativity discussions, proposing formal definitions for novelty and transformational creativity. This formalisation marks the beginning of a research branch we call Formal Creativity Theory, exploring how learning can be included as preparation for exploratory behaviour and how learning is a key part of transformational creative behaviour. By employing these definitions, we argue that, while novelty is neither necessary nor sufficient for transformational creativity in general, when using an inspiring set, rather than a sequence of experiences, an agent actually requires novelty for transformational creativity to occur.